Full PlayStation2 Platform Impressions
Having spent a few days with the PlayStation2, the videogames.com
staff has decided to deliver impressions of the platform
itself - the hardware, the first games, the controllers,
and even the design. Is the system everything we thought
it would be? Is the Dreamcast really in trouble? Are there
really problems with memory cards and DVD? Read on...
Joe Fielder's impressions:
I wasn't blown away by the system at first. The graphics
of the launch games aren't such a significant step forward
that you stop and think, "This is the next step in
the evolution of gaming!!!" But after you sit down
with the games for a while, you find yourself having a
lot of fun. There aren't any Super Mario 64s or Sonic
Adventures among them, though there are a few pretty entertaining
titles.
The system itself looks a lot better than I thought it
would. I remember seeing the first shots of it and thinking
that it looked like my brother's old eight-track player,
but it looks pretty sharp. It also runs really quietly.
There are a lot of neat little things about the platform,
such as seeing the graphics of normal PlayStation games
get slightly improved, watching DVDs through it, and being
able to use older peripherals like the JogCon and NegCon.
I'm not going to go out and import it, but I'm looking
forward to the US version.
Dave Toole's impressions:
When I saw the PlayStation2 for the first time, I knew
instantly that the design was great. When I actually got
my hands on the unit, it was even better than I had expected.
You see, although I liked the design to begin with, I
thought the pizazz of it all could be affected by how
large the unit was, but when I actually saw it for the
first time, I was actually amazed by how small it was.
In the end, I think it's the best console design ever.
One thing I have never liked to do is judge a system by
its launch titles. They tend to be rushed and released
whether they are honestly ready or not, and the same goes
for the PS2. When it comes to its power games such as
Street Fighter EX3 and Ridge Racer V, it's obvious that
some work still needed to be done on them. Street Fighter
3 EX has a lot of slowdown, and Ridge Racer V has distinct
pop-up. Personally, I like the Dual Shock 2 controller.
The only problem with it is that while playing the Gran
Turismo 2000 demo, I was forced to hold the gas button
down very hard to go at full speed. After a while, I thought
my thumb was going to break off.
I personally love the boot-up sequence in the PlayStation2.
The one thing I didn't like too much about the original
PlayStation's boot-up sequence is that, after seeing it
a million times, it seemed to last forever. The PS2's
sequence is nice and short.
I never let myself get caught up in all the PlayStation2
hype. When someone gets caught up in hype, that person
almost always ends up being disappointed. Coming from
this point of view, I must say that it's too early to
fairly judge the PlayStation2. In some areas, it already
looks spectacular, but it has problems in other areas.
Its potential is scary. If developers are able to get
a good handle on the system and exploit its power, we
will see some amazing things in the future.
Ben Stahl's impressions:
All in all, I think the PS2 is kinda dope. I was really
skeptical when I first saw it, thinking it looked like
an old piece of stereo equipment, but now that I'm actually
holding the unit, it doesn't look as bad as I had thought
it would - at least while it's standing on its side. While
sitting horizontally, the unit still looks a bit strange.
But I really like how Sony did the drawer - standing on
its side the drawer easily holds the disks in place and
looks supercool while doing it.
But easily the most impressive feature about the PS2
is its blue light. It's a blue light! Everyone loves blue
lights! In addition, I really like the way the unit is
just continually on, letting you switch disks and reboot
easily.
The controllers are cool - they're a lot lighter than
the Dual Shock's are, which lends itself to longer gaming
hours, and the analog buttons are kinda weird. I noticed
the central control knobs are a lot tighter and return
to center a lot faster than those of the original Dual
Shock. I'm not sure if it's because the new controllers
are so new that they haven't been broken in, or if Sony
made major design changes in the Dual Shock 2. Also, the
other analog buttons are kinda odd - the only game I've
found so far that really uses them is GT2000, which forced
me to squeeze the controller harder than I'm accustomed
to in order to get the full speed of the car.
While I'm usually not too into Japanese console launches,
I was fairly excited about this one. Sure, the games really
aren't that much more impressive than those found on the
Dreamcast, but the fact that Sony has two major titles
on the PS2, with more in the works, is impressive enough.
Mostly it just leaves me to wonder what games Sony will
line up for its US launch.
The boot screen is cool. I like the way it changes as
you play, but I would have liked something a bit more
dynamic. I mean, this is a powerful console. Where are
all the lighting effects and explosions and stuff? Oh
well, maybe I'm asking too much.
Still, the PS2 seems like a solid system with plenty
of potential. I can only hope that it lives up to it and
delivers some excellent gaming experiences.
Ike Sato's impressions:
I liked the design of the PS2 when I first saw it, and
my opinion hasn't changed. I was surprised, though, to
see it is smaller than I had imagined, and placing the
console in a vertical position actually doesn't look bad
at all. I was also wondering how the vertical position
would allow CDs to be in place when they are inserted
into the drive. At first I thought it was going to be
like PCs with those lousy clippings, but it actually has
a groove that it sits right in, so it's pretty cool. Even
without a vertical stand, the PS2 is quite stable. I wouldn't
really want to pay $10-15 just to get that piece of blue
plastic prism.
In terms of the launch games, I had an eye on Eternal
Ring and Street Fighter EX3, and they are as great as
I expected. But one game that caught me off guard was
Kessen. Sure, the visuals looked stunning in the previews,
but playing the game just really changed my opinion -
there's a lot more to this game than good imagery. Eternal
Ring was disappointing at first because the character
walks really slowly, but actually he can run after you
fight the first boss. So now I got my character running
really fast across the map, and that dramatically changed
my impression of the game. I haven't played DrumMania,
but seeing our editors play it with the Guitar Freaks
controller was great. I would like to try it when I get
the chance. The rest of the titles didn't strike me as
worth while. Ridge Racer V wasn't really that great (maybe
because I am not a RR fan though), and the new mascot
girl is ugly. Personally, I would have rather seen Reiko
Nagase again.
Although the appearance is just like Dual Shock from
the PS, the PlayStation2's controller is quite different.
The vibrations now have more variation, and the D-pad
is much softer. Before, playing fighting games on the
PS controller was just bad, but using the Dual Shock 2,
I can play Street Fighter EX3 with no complaints. Overall,
the controller is lighter in weight too.
Initially, one of the DVD movies we had did not read
due to a problem with the drivers on the memory card.
This may have something to do with the recent report we
mentioned about the defects on the memory cards - we reinstalled
the driver onto the card, and it then worked fine. Another
thing that caught my attention was that there was a section
called "Region Code" and right below it was
"01 United States." It was in faded gray, so
I couldn't access that section. Does this mean the PS2
actually can be multiregional? A different driver may
actually load up American DVD-ROMs? Can someone hack the
drivers and make it multiregional? Please (grin)?
As for the PS2 boot-up sequence, it's too bad you can't
skip it. It is cool watching it the first few times, but
you would definitely want to skip it (as you can on the
Dreamcast) if it were possible. At least the sequence
is much shorter than the one on the original PS, thankfully.
I would like to address that there really is something
wrong with the memory card. As I've mentioned earlier,
the DVD did not work because the driver that was already
installed could have been corrupted. The data apparently
can get corrupted or erased for no reason. Jeff started
up the PS2 one time to find that all the saved data was
gone, so he had to unlock the characters again in Street
Fighter EX3. I hope this won't happen to me since I am
working on Kessen and Eternal Ring for reviews!
The PlayStation2 definitely is promising, but the DC
is here to stay at this point. I just got my Code Veronica
Dreamcast the other day, so I'm really getting into the
DC again. The PS2 still has got a ways to go before it
catches up to the DC, which is already in its second-generation
software lineup. I still also have to get PS games like
Vagrant Story, Final Fantasy IX, and a couple of others
I missed last year. So I am probably going to hold off
buying the PS2 for the meantime. Plus, our office has
a couple units anyway, so I can always take it home for
a spin!
Sam Kennedy's impressions:
I really like the PlayStation2; the system just feels
really nice. I love the design of it; I love that you
can stand it vertically; I love that little blue light
on the DVD drive. It's just sleek. However, I'm pretty
disappointed with the software so far. Ridge Racer V is
awesome - I'm so addicted to that game. But beyond RRV,
none of the software is that great. There are some others
I've been playing a lot, but nothing that has blown me
away. I suppose this is where Nintendo and Sega triumph
over Sony - they have some great internal teams that can
develop killer launch titles. The PlayStation2 launch
had me all excited - after picking up the system in Japan,
I immediately raced to my hotel room to play it. But I
tell you, when Dolphin comes around and it releases with
a new Mario or Metroid as a launch game, that's when I'll
be really excited.
Graphically, there's not much being done on the PS2 right
now that couldn't be done on the Dreamcast. Yeah, maybe
some more polygons are being pushed, or maybe there are
some subtle graphical effects we haven't seen on the Sega
console, but I can still think of lots of Dreamcast games
that look superior to a lot of these PS2 launch titles.
I was pretty disappointed to see little to no anti-aliasing
on the PS2 launch games - I had really thought all of
these jagged edges could be done away with in the 128-bit
age. Maybe not, I guess. To me the most impressive games
are Kessen, with its amazing real-time movie sequences,
and Fantavision, with its great light effects. That's
about all I haven't already seen done on other platforms.
But one thing that the PlayStation2 has is some major
potential. It has the DVD, it has the emotion engine,
and it has most of the big-name developers backing it
fully. Hopefully by the US launch we'll have some really
amazing stuff in our hands. I can't wait.
Ryan Mac Donald's impressions:
The PlayStation2 is physically the coolest looking console
system ever. I really like the sleek design and the color
scheme. As for the images it puts up on the TV screen,
I can't say that I am blown away, or even impressed over
those I've seen on the Dreamcast. What I can say is that
I think the majority of launch titles aren't really using
that much of the system's capabilities.
I think that for the most part, this first batch of games
are just really pretty PlayStation games. If you look
at the launch titles that were released for the original
PlayStation and compare those to the games we're seeing
on the same system today, it's amazing. Game designers
constantly learned how to push the power of the system
further and further with every game they made and I think
that's going to be the same case with the PlayStation2.
While I am not clamoring to play many of the games we
have in the office today, I am really looking forward
to see Tekken Tag Tournament, and Square's baseball game.
So while I am not currently overwhelmed by the PS2, I
am excited. By the time the system comes to the US, I
am sure we'll see some amazing stuff.
Jeff Gerstmann's impressions:
I've been spending most of my time over the last three
days playing games on the PS2. The games I've spent some
real time with (Stepping Selection, DrumMania, EX3, and
Ridge Racer V) are all pretty good games. But the system
just doesn't have one title that sticks out and sells
the system. The four games that I personally feel have
been the most playable and fun aren't exactly genre-busting
games. They're reworkings of existing themes and sequels.
That said, I still feel that this is the best Japanese
system launch I've ever seen, and the system definitely
looks as if it has the muscle to compete with future technologies.
Others in the office, however, seemed to be a little
disappointed with some of the software. I sit in an area
that is prone to fairly heavy foot traffic by people in
other departments, and my constant playing of Ridge Racer
always drew a crowd. While everyone thought the game looked
nice, it was almost as if they were expecting a bit more
from the superhyped machine.
On the hardware and peripheral side, that crazy black
box just looks amazing. I always like the look of the
unit, especially when it's up on its side. It's a bit
smaller than I envisioned it to be when I was looking
at pictures of the system. The Dual Shock 2 controller
is, for all intents and purposes, identical to the Dual
Shock 1, though the analog pads are a little springier.
The analog buttons don't really make much of a difference,
at least not with any of the existing software.
The stories and rumors of memory-card problems and lockups
have both reared their ugly heads here at the office.
I lost my EX3 save, which had all the hidden characters
unlocked. The system just all of a sudden reported the
card as being unformatted. Also, after leaving the system
on almost all day, I started having a bit of trouble getting
Ridge Racer V to load.
James Mielke's impressions:
The PS2 in my opinion is a nicely designed machine. While
I originally thought it to be a bit too retro-looking,
kind of like those old crappy stereos you used to buy
at Sears in the '80s, when you actually have one in front
of you, you get the feeling you have a powerful piece
of hardware sitting on your table. The console itself
is too sleekly designed to stick on your carpet. The PS2
carries a confident air that is exemplified in the understated
DVD and other technological logos, which are black on
black, outlining the perimeter of the machine. The little
details like the lights on the machine, the unorthodox
styling, and even the sideways loading disc-drive are
cool. However, there are some details that haven't done
much to impress me, starting with the Dual Shock controller.
Although it's supposed to feature analog buttons, it didn't
seem to make a bit of difference while playing Ridge Racer
V. I tend to use digital controls in racing games, and
although the D-pad isn't supposed to be analog, the buttons
(that is, brakes, gas) still performed like digital controls
and not analog controls. Another problem is that the launch
software is almost universally unimpressive. RRV and SFEX3
are excellent, but they aren't anything you haven't played
before. In fact, while we had both of those games in the
office, most people stopped by my cube to play Dead or
Alive 2 for Dreamcast instead. Those same people asked
why this was better-looking than any of the PS2 stuff.
Evergrace and Eternal Ring were also painfully boring.
Evergrace is just dull, while Eternal Ring makes you want
to write to From Software and ask them to stop making
these "games." Eternal Ring, in particular,
just had better graphics, but it still played as horribly
and as slowly as Shadow Tower.
Despite the amazing numbers of units sold, the Japanese
PS2 launch is only marginally better than the Dreamcast
launch was, as far as content is concerned. I hope the
US launch is up to snuff, because from what I've seen
here, I'll just go back to playing DOA2 on the Dreamcast,
thanks very much.
Lauren Fielder's impressions:
I have to say I was a bit skeptical of the PlayStation2.
Not only was my heart still aggressively cheering for
the Dreamcast camp, I thought it looked just plain ugly
from the screenshots. It reminded me of those horrible
20-pound stereo components from the '80s. Yuck.
But then this sleek little number showed up in our office
on Sunday and my steadfast Sega loyalty slid out the window
- at least temporarily. The PlayStation2 is much smaller
and much better-looking than I had originally expected.
And not that looks are everything, but its appealing face
made me want to get closer to it to really check it out.
Many of my friends and e-mail buddies are asking me what
I think of it so far. How are the games? Do they look
better than those for the Dreamcast? Is the Dreamcast
dead? What's your favorite? And these are pretty easy
to answer. First of all, the games don't look noticeably
better than the current crop of Dreamcast games at all.
In fact, they look similar, if even a bit more "first
generation" than many DC titles available today.
That makes sense, as it's early still. But PlayStation
fans have long since learned to shelve graphical judgments
and just enjoy gameplay. The PlayStation has always had
a lot to offer in terms of the different types of games
available, and with that in mind, I had an amazing amount
of fun this weekend, and that's what playing games is
about. Bottom line.
Is the PlayStation2 a Dreamcast killer? Nope. Not any
time soon. I think Sega has a lot of rethinking to do,
and you're not going to hear me complain when I say the
company needs more games. All companies need more games
- that's what holds our interest. But the DC still has
life, to be sure. Competition? Surely. But the DC has
a lot to offer still, technically and content-wise.
I really had fun watching the games we couldn't play
- yep, 0 Story is really funny, to say the least. And
I really had fun with the games that were playable. Even
though I think that Stepping Selection is an entirely
different game from DDR, it was still really cool to play
and laugh at. Perhaps it was just the spirit of the day.
In any case, I think the game I'm most excited about
(OK, there's Fantavision, too), is Kessen. I really couldn't
play that much at first because, well, I can't read or
speak Japanese, and Kessen is a strategy game. But I am
absolutely, without a doubt counting the days until this
game's US release. And I'm not just talking about graphics.
Sure, it looked really good, but I think the concept and
the epic quality of the gameplay is what really reeled
me in. It was a good experience, watching the general
hack his way through lines of horsemen and then spinning
his sword at the end.
I hope the memory card and DVD issues get totally straightened
out before the US launch, because the system is good,
and it's been a lot of fun so far. This is exactly what
I like to see: lots of healthy competition among game
companies and system developers, and a lot of variety
in the types of games we get to play. That's what's ultimately
best for us, the gamers.